Saturday, September 22, 2012

Nephalem Valor Guides and Tactics in Diablo 3

Nephalem Valor is very important for players in D3, this article will offer the most comprehensive Nephalem Valor guides and tactics and Gold in Diablo 3.

Example of Skeleton King loot with full Nephalem Valor
If you've never done the Skeleton King before on Inferno the only real word of advice I can give to you is try your hardest not to get hit. He hits really hard on Inferno and if you have never been hit by him this could very well one shot you. A good rule of thumb is when the Skeleton King starts teleporting around the room just stay on the run and don't cut any turns too sharp. This will greatly decrease the chance of you being hit and will save your butt during the fight.

What are the hidden effects of the nephalem valor buff?
In addition to increasing your magic find and gold find by 15% per stack, Blizzard have confirmed that the Nephalem Valor buff will also increase the number of items that drop from elite/unique/superunique(boss) class enemies.

In version 1.0.2 (current at the time of writing) with a full five stacks of Nephalem Valor, you are guaranteed two rares from a "Boss" (superunique) kill in addition to greatly increasing the chance that others will drop due to the additional magic find bonus.

In version 1.0.3 (going live soon, announced by Blizzard here) this buff will be adjusted to only guarantee one rare drop from "Boss" (superunique) enemies in order to entice people to farm rare packs instead of bosses.

How does the Nephalem Valor buff work?
Nephalem Valor is a buff available at level 60 that increases your Gold and Magic Find by 15% per stack to a maximum of five stacks, as well as the amount of loot dropped by unique bosses. A stack is attained by killing a Champion (blue) or Elite (yellow) mob packs - unique bosses (purple) do not charge it. The buff lasts for 30 minutes, and gaining an additional stack recharges it to its full duration. It's only removable by leaving the game, timing out the buff, or changing skills.

What counts as a boss for Nephalem Valor?
Everything counts for Nephalem Valor drops. See the original Blizzard announcement here.

The primary mechanism of Nephalem Valor is that it increases magic find and gold find by 25% both. So every loot drop including blue and gold mobs, but also even white mobs and chests are affected by Nephalem Valor.

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Which Rune Is Suit for A Death Knight Tank Best in MOP 5.0

Which rune is suit for a Death Knight tank best in MOP 5.0? Goldeur.com will tell players here for free. The rune system is the resource system used by death knights, much as mana, energy, or rage are used by other classes or focus used by a Hunter and their pets. The death knight's rune system consists of two very distinct but complementary resources: runes and runic power.

Runeforge: [Use] Swordshattering rather than Gargoyle. In hard-mode progression raiding, Gargoyle could be better, but in levels of effort below [that], use Swordshattering. Swordshattering is "better" overall. Over the course of a fight you'll take less damage.

The real answer to which rune is suit for a Death Knight tank best in MOP 5.0, though is to use what's best for you and the healers you normally play with. Pre-85 it won't make much of a difference, but once you start getting into content that's a bit harder and that you don't outgear, you'll need to consider a few scenarios:

Your healer does his or her best to keep you topped off at all times. Go for the parry. This leads to a more binary damage intake. Your healer will only heal you if you take enough damage to warrant the mana cost, and with the extra parry that will be less often. Your healer keeps your health around half. Go for the armor. You'll get hit more often but the damage is more predictable and regular, so the healer will be able to use constant efficient heals rather than reacting to damage spikes.

Players will also know the best place to farming in Mists of Pandaria on Wowgold90.com, an other tip here is soloing. Buy Cheap WOW Gold EU for mop 5.0. for the armor. Your constant self-healing works better when your damage intake is regular rather than spiky. These are obviously generalizations that aren't too visible on a small scale. But when you apply the concepts to your gemming, enchanting, reforging and gearing choices as well there is a noticeable difference.